If you're looking for a downloadable demo, then you've come to the right
place!
The archive for the Progeny demos are no longer available
for download.
Currently available is the Amiga version. This is made up of several parts.
For any of the demos to work you must first download progeny.lzx and un-archive
it into a directory on your harddrive. Then just download the level demo(s) you
want to look at,un-archive these into the samedirectory as progeny.lzx.
progeny.lzx |
Files needed by all demo sections |
volc1.lzx and volc2.lzx |
Volcano level demo |
mounts.lzx |
Mountain level demo |
farm.lzx |
Country level demo |
forest.lzx |
Woods level demo |
A text file of the following
instructions is available for download if you prefer.
AMIGA
Amiga requirements
- AGA Amiga, 68020 or better
- 6MB of hard disk space
- CD32 compatible joypad (port 2)
- FastMem is not required, but is recommended
Amiga Installation
Just unpack the .lzx archives into a directory on your hard drive.
Easy huh?
Playing the game
Controlling your craft
-
The DIRECTIONAL control on the joypad moves your craft around the screen.
-
The FORWARD and REWIND buttons at the front of the pad control your
speed. FORWARD increases, and REWIND decreases your speed.
-
The PAUSE/PLAY buttons, believe it or not, pause and resume the game.
-
The 4 FIRE buttons each control a weapon function of your craft.
-
The RED button fires your pulse weapon. If you press the RED button, one
salvo will be fired. If you press and hold the RED button, a series of
salvos will be fired.
The pulse weapon is the only one that doesn't run out, it overheats. When
it overheats you can still fire single salvos, but you'll have to wait a few seconds
before the burst is available again.
-
The BLUE button fires your beam weapon if it is available. If you press
the BLUE button, a short burst will be fired. If you press and hold the
BLUE button, then the burst will last until you release the button.
The beam weapon can only be used while energy is still available for it.
-
The YELLOW button is used to fire projectile weapons. A projectile is
anything from a missile to a laserdrone.
If you press the YELLOW button a "projectile" will be fired.
If you press and hold the YELLOW button, projectiles will be fired
until the button is released (the QUICK way of depleting your supply).
Each type of "projectile" weapon has a limited supply.
-
The GREEN button is used for defensive weapons, like shields or smart bombs.
To use a shield, press and hold the GREEN button, the shield will stay on
until it's energy runs out or until you release the button.
To use a smart bomb, press the GREEN button once. Smart bombs are noot available
in the demo.
Reading the panel
-
A WHITE indicator means "full strength"
-
A BLACK indicator means "Out of energy".
-
There are ten readouts readouts on the panel (from left to right):
-
Pulse Status Indicator (RED). This shows the currently available
burst length. As you hold the button down, this indicator goes down.
When you let the button go for a while, this will increase to full strength.
-
Beam Weapon Energy (BLUE). This shows the available energy for the beam weapon,
if a beam weapon is available. The more you use your beam weapon, the less energy
will be available, until it is no longer available.
-
Projectile Weapon Supply. This shows the availability of projectiles. Each time a
a projectile weapon is fired, the supply will be decreased, until there are none left.
-
Defensive Function Supply or Energy. Depending on what type of defensive weapon is installed,
this will show either the number available(smart bombs), or the energy available (shields).
If you have a shield installed the energy will deplete whenever the shield is active.
If you have a smart bomb installed, the supply will deplete with every shot.
-
Speed Indicator. The further this increases to the right, the faster you go.
The faster you go, the more difficult the game gets.
There are 6 speed settings, and 3 difficulty settings.
In some places it is better to go hard and fast, other places slow and easy.
-
Points. This shows the number of points accumulated. Each enemy type scores differently.
-
Unit 1 Energy. A unit is effectively a life. If you get hit you don't immediatly die, your
current unit loses energy. When a unit has no more energy left the pilot's escape is
initiated. You have a total 4 units/3 escapes.
-
Unit 2 Energy.
-
Unit 3 Energy.
-
Unit 4 Energy. When this one's empty you don't escape.
Using the shop
Shop Layout
-
The four bars at the top of the screen show the currently installed
weapons for each button.
-
Below that, the salvage accumulated by you is shown, and next to this
the free mountings positions/spaces are shown.
-
Each weapon requires a certain amount of mounting positions/spaces.
-
As your carrier ship (which serves a squadron of which you are one)
is a self-sustaining hangar and refit factory, materials are needed to manufacture
the weapons you want installed. The carrier ship is always equipped for the minimum
required weapons and four flight units per squadron member.
-
At the bottom of the screen the current browser selection is shown.
Installing a weapon
-
To activate weapon selection for any button, press that button.
-
To select/buy a weapon selection for any button, press that button again.
-
To cancel the weapon selection process for any button, press the play button.
-
To leave the shop press the PLAY button after you have exited from the weapon
selection process for any button.
Example:
Installing seeking missiles on the YELLOW button.
Press the YELLOW button to activate the selection list.
Use the FORWARD or RIGHT and REVERSE or LEFT buttons to browse through the list.
When "SEEK MISSILE" appears in the bar at the bottom of the screen,
press the YELLOW, or the PLAY, button.
Weapon availability
In the demo not all weapons for each button are available.
Following is a list of the weapons that are.
- Pulse weapons (RED)
- Plasma Shot
- Particle Blast
- Phased Energy Ball
- Laser Pulse
- Defensive Functions (GREEN)
- Beam Weapons (BLUE)
- Flame Thrower
- Nitrogen Plasma
- Focused Plasma
- Phased Energy Beam
- Particle Beam
- Targetting Laser (Country and Woods only.)
- Projectile Weapons (YELLOW)
- Aim Missiles
- Seek Missiles
- Aim Area Missiles
- Seek Area Missiles
- Photon Missiles
- Impact Mine
- Plasma Drone (Caves only.)
- Laser Drone (Caves only.)
For the demo all available weapons can be installed.
Units/lives can be lost in the demo.
Notes about the demo
- Not all weapons for each button are available in the
demo
- No music played in the demo (no CD you see...)
- Not all sound effects are included
- The Demo consists of several executables, run from cli.
These are (in order of appearance in game): volc,
mounts, caves, water (not in demo yet), farm then forest.
- Each of these executables is effectively one section of the level.
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