PROGENY

DEMO

If you're looking for a downloadable demo, then you've come to the right place!

The archive for the Progeny demos are no longer available for download.

Currently available is the Amiga version. This is made up of several parts. For any of the demos to work you must first download progeny.lzx and un-archive it into a directory on your harddrive. Then just download the level demo(s) you want to look at,un-archive these into the samedirectory as progeny.lzx.

progeny.lzx Files needed by all demo sections
volc1.lzx and volc2.lzx Volcano level demo
mounts.lzx Mountain level demo
farm.lzx Country level demo
forest.lzx Woods level demo

A text file of the following instructions is available for download if you prefer.

AMIGA


Amiga requirements


Amiga Installation

Just unpack the .lzx archives into a directory on your hard drive. Easy huh?


Playing the game

Controlling your craft

Reading the panel

  • A WHITE indicator means "full strength"

  • A BLACK indicator means "Out of energy".

  • There are ten readouts readouts on the panel (from left to right):

    1. Pulse Status Indicator (RED). This shows the currently available burst length. As you hold the button down, this indicator goes down. When you let the button go for a while, this will increase to full strength.

    2. Beam Weapon Energy (BLUE). This shows the available energy for the beam weapon, if a beam weapon is available. The more you use your beam weapon, the less energy will be available, until it is no longer available.

    3. Projectile Weapon Supply. This shows the availability of projectiles. Each time a a projectile weapon is fired, the supply will be decreased, until there are none left.

    4. Defensive Function Supply or Energy. Depending on what type of defensive weapon is installed, this will show either the number available(smart bombs), or the energy available (shields). If you have a shield installed the energy will deplete whenever the shield is active. If you have a smart bomb installed, the supply will deplete with every shot.

    5. Speed Indicator. The further this increases to the right, the faster you go. The faster you go, the more difficult the game gets. There are 6 speed settings, and 3 difficulty settings. In some places it is better to go hard and fast, other places slow and easy.

    6. Points. This shows the number of points accumulated. Each enemy type scores differently.

    7. Unit 1 Energy. A unit is effectively a life. If you get hit you don't immediatly die, your current unit loses energy. When a unit has no more energy left the pilot's escape is initiated. You have a total 4 units/3 escapes.

    8. Unit 2 Energy.

    9. Unit 3 Energy.

    10. Unit 4 Energy. When this one's empty you don't escape.

Using the shop

Shop Layout

  • The four bars at the top of the screen show the currently installed weapons for each button.

  • Below that, the salvage accumulated by you is shown, and next to this the free mountings positions/spaces are shown.

  • Each weapon requires a certain amount of mounting positions/spaces.

  • As your carrier ship (which serves a squadron of which you are one) is a self-sustaining hangar and refit factory, materials are needed to manufacture the weapons you want installed. The carrier ship is always equipped for the minimum required weapons and four flight units per squadron member.

  • At the bottom of the screen the current browser selection is shown.

Installing a weapon

  • To activate weapon selection for any button, press that button.

  • To select/buy a weapon selection for any button, press that button again.

  • To cancel the weapon selection process for any button, press the play button.

  • To leave the shop press the PLAY button after you have exited from the weapon selection process for any button.
Example: Installing seeking missiles on the YELLOW button. Press the YELLOW button to activate the selection list. Use the FORWARD or RIGHT and REVERSE or LEFT buttons to browse through the list. When "SEEK MISSILE" appears in the bar at the bottom of the screen, press the YELLOW, or the PLAY, button.

Weapon availability

In the demo not all weapons for each button are available. Following is a list of the weapons that are.
  • Pulse weapons (RED)
    • Plasma Shot
    • Particle Blast
    • Phased Energy Ball
    • Laser Pulse

  • Defensive Functions (GREEN)
    • Energy Web
    • Plasma Web

  • Beam Weapons (BLUE)
    • Flame Thrower
    • Nitrogen Plasma
    • Focused Plasma
    • Phased Energy Beam
    • Particle Beam
    • Targetting Laser (Country and Woods only.)

  • Projectile Weapons (YELLOW)
    • Aim Missiles
    • Seek Missiles
    • Aim Area Missiles
    • Seek Area Missiles
    • Photon Missiles
    • Impact Mine
    • Plasma Drone (Caves only.)
    • Laser Drone (Caves only.)
For the demo all available weapons can be installed. Units/lives can be lost in the demo.


Notes about the demo

  1. Not all weapons for each button are available in the demo
  2. No music played in the demo (no CD you see...)
  3. Not all sound effects are included
  4. The Demo consists of several executables, run from cli.
    These are (in order of appearance in game): volc, mounts, caves, water (not in demo yet), farm then forest.
  5. Each of these executables is effectively one section of the level.


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