ProgenyStraight to screenshots or some preview renders! About ProgenyProgeny was a shoot'em up game for the AGA series of Amiga computers, unreleased, but almost finished! ;) Damn that feature creep, it's a product killer. Peter Jones was responsible for the enemy ship design and modelling, and background drawing and design, effectively all graphics and animations. Jeroen Verbeek was responsible for Amiga programming, wave design, model and texture touchups and rendering process. John Hall was responsible for PC programming, PC AGA Copper emulation. Kevan Stannard composed some very good music for Progeny, all played as CD audio. Progeny featured 6 levels, each split into 3 sections, and a final battle level with an almost fullscreen enemy. Some levels featured significant amounts of background animation, some section in the forest level animated the whole screen. There were about 100 different types of enemies of varying intelligence, may could make decisions based on what the player was ding at the time and tried to anticipate your actions based on your movements. In the Amiga version (A1200 and up) a minimum of 25fps with over 300 colours at once, with the player sprite and weapons drawm at 50fps. The PC version (more a tech demo of the first level) ran comfortably on a 486DX2/66 and up to 60fps on the faster Pentiums of the day. Music was played in the background direct from CD. Gameplay
The player moved through most levels from left to right over a right to left
scrolling landscape with limited vertical scrolling. In the caves level the
player was able to move in all directions with the level scrolling behind the
payer in all directions. The caves level also had an extra hazard: you could
hit the side walls of the caves. In all side scrolling levels only the player
also controlled the speed of the movement. A transition animation was played
before and after each level.
Preview renders
Screenshots
The original 1996 Boing website for Progeny is available here, for the memories. "Progeny" is copyright 1996 J.V.H. Boing Pty. Ltd. |