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Code blog.

Here you will be able to download free source code, read about some of our coding experiences and learn some handy hints. The archives normally contain source in a mixture of C, Objective-C and C++, XML datafiles, required graphics and sounds and occasionally a Doxygen config file.

We use (and recommend) OpenGL and TinyXML, a great light XML parser.


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September 2004

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Very simple materials class.

26 September 2004

This is a very simple materials class. It is used by the "real-soon-to-be-released-now" Circular Menus example.

The zip archive contains a header file, an implementation file, a Doxygen config file and the Doxygen generated HTML. The code should work fine on Mac (tested), Linux or Windows. The only change you might have to make is to change:
#include "OpenGL/??.h"
to:
#include "GL/??.h".

For some strange reason Apple decided to also "think different" (tm Apple) regarding include paths.


  Download it now!

Any bugs or code/design issues please email bugs at happymakinggames.



Doxygen and Xcode.

26 September 2004

I have been playing around with HeaderDoc in Xcode. I don't like it. It makes my header files too large and messy. I like my header files to be simple, so I started looking for something else.

I came across Doxygen (it's not like I haven't seen it before...) and decided to use it instead. I downloaded Doxygen-1.3.8 and installed it by dragging the application from the disk image to my Applications folder.

It's quite simple to use, add comments to your code while keeping in mind some of the common tags (\brief, \param and \return for example). I can put these comments in my implementation file, in my header file or nowhere at all since Doxygen can create documentation from plain code.

I found one very helpful article about Doxygen and Xcode from macdevcenter.com by Adam Behringer.

Using the utility in the downloaded disk image you can setup a documentation project, and with a custom build step in Xcode you can have the documentation generated automatically at build time.Now please go and read Adam Behringer's article for more information!

(I'm not putting the instructions here, I would just be copying the article and that would be bad.)




  

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